![]() New damage model turn the frontal crashes less punitive, but the lateral ones less efficient. Even if you turn on all assist, they will do nothing. The bus challenge was hard (with old patch), but passable. The Big Rig event is simply frustrating: if you dive clean, AI will smash you outside or on a wall if you push, car will become unstable. I got some doubt about physis: there are some changes, like the Relaiant Robin, it was already hard to drive, now is quite impossible. With the old patch at each career progress there were new challangers, now not. The old AI names (the best one was Latte di Suocera) are gone and now i found always the same names. Shame i don't have some video that could prove it (wreckfest never like obs, expecially on multiplayer). It seems that even some old tracks looks more flat than the old version. In some tracks grass is popping up only when players is quite close. Light illumination and skyboxes textures are the most notable downgrades. New veichles (not the pass ones), new tracks, a bit optimization, and that's all for the upsides. ![]() Overall severe collisions deform the cars much less nowįor me there are some upsides and downsides. But realistic damage isn't punishing (at all) anymore. Devs confirmed these changes, rubberbanding was intentional, nerfed damage might get reverted. I think they are more about the new rubberbanding AI and nerfed damage model. Apparently also something about the multiplayer changed into more negative direction, haven't tried that yet There's also slight worries of how 20 DLC cars will be balanced in multiplayer. That's the only handling that counts for me at least. People in RD probably race with a wheel, with assists off. I didn't see the need for any changes personally. The developer said there is only slight changes into physics (handling wise) and they are only notable on a wheel, with assists off. But some people say it's due to Career mode now enabling all assists by default. There's also claims that vehicle physics have changed into more arcade. Personally not a fan of notable rubberbanding, it just makes offline racing feel cheap Overall severe collisions deform the cars much less now As always, thanks for your continuing support and keep those suggestions coming!Ĭlick to expand.I think they are more about the new rubberbanding AI and nerfed damage model.
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